Torque Game Builder

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Features
PIXELBLAST
TGB's hardware-accelerated rendering engine handles sprites, parallax scrolling, 3D objects, layers, camera, and multiple scenes with ease, quickly converting your vision into reality.

* Hardware Accelerated SceneGraph Driven Framework
Hierarchical data structure which manages your game's parameters. Change game-wide properties or only those pertaining to a specific class of objects.

* Full Sprite Support
Sprite rendering in TGB is ultra-fast. Scale, rotate, and animate them or outfit them with full collision and physics properties.

* Parallax Scrolling
Define multiple scrolling backgrounds, which you can then sort and assign to different rendering layers with different scrolling speeds, simulating a 3D scrolling environment.

* Layers
Assign objects to layers, and sort for rendering, giving you fine-grained control over object z-ordering and rendering.

* Camera
Zoom and pan the view any time, or mount the view window to any object.



TOOLSET
Manage particle effects, tile maps, user interface, level construction, and more with TGB's integrated editors, allowing you to spend more time designing and less time coding.

* Tile Editor
TGB supports richly animated tiles which are fully integrated with the collision and physics systems. Objects can collide with tiles, generating full physics responses on the object.

* Particle Editor
Manage effects, emitters, and particles by controlling texture, scale, visibility, color, intensity, motion forces, rotation, and other properties over time.

* GUI Editor
TGB's integrated WYSIWYG Graphical User Interface Editor makes it easy to create a custom GUI for your game.

* Level Editor
Click and drag objects and effects from a library of thumbnail previews, then edit them from inside the level editor with context-sensitive editing.

* Packaging Utility
Analyze your files and save them in the most efficient manner possible, automatically conforming to TGB's EULA.



PHYSICS ENGINE

* Customizable Collision Response System
Simulate collisions in just the objects you specify with the ability to turn on or off automatic updates from the default physics system.



COLLISION DETECTION

* Swept-Polygon Collision Detection
Dual-phase collision detection system performs sweptpolygon detection.

* Collision Polygons
Define tight-fitted custom polygons for your sprites which are sized along with the sprite.
* Collision Reactions
Generate explosions or other reactions at the points of contact between two objects.



CODEONCE
Your code will run on Windows, Linux, or OS X, and you can port it into other Torque products as well.

TORQUENET LITE
Incorporate turn-based multiplayer functionality into your game in a snap with TorqueNet Lite, adapted from the powerful Torque Network Library code.

TORQUESCRIPT
TGB uses the same scripting language as other Torque products. If you already use TGE, scripting will be second nature.

Get more information about TGB features.


System Requirements

Windows

Minimum
1.0 GHz processor
512 MB RAM
Windows XP
OpenGL or DirectX compatible accelerated 3D video card

Recommended
2.0 GHz processor
1 GB RAM
Windows XP
nVidia or ATI accelerated 3D video card




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